Class 3. Games, discourse, values, and culture

Class 3. Games, discourse, values, and culture


Objective:

Are games and gamers stereotyped? Do they belong in school?

Activities:


Present wiki 2, Buzzwords, what's that thing?, DDR Process Paper, WCCO video, online resources, begin games studies unit: planning, story structure analysis, usability, presentation, game journal

Questions for Salon:

  • How do we make students more agentic?
  • What is the importance of identity? Can a person’s academic identity exclude them from success?
  • Are traditional notions of student identity standing in the way we teach?
  • Do activities that align with student identities like games influence engagement?
  • How do games engage?
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Key terms:

serious games, learning, play, motivation, engagement, leverage, description, composition, identity, agency, discourse, representation & simulation, communication, goals & process.

Due for Class 4:

Read Dubbels Developing traditional notions of comprehension with new literacy activities in informal learning environments. 23 pages
Read: Gamasutra, Game Design: Theory and Practice, The elements of gameplay by Ricahrd Rouse. 8 pages

/ Blog 3 summary of readings[[Blog 4 summary of readings|]]/ wiki 3