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Video Games as Learning Tools
Video Games as Learning Tools
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Wild Ones Cheats
games studies unit
Video Games Unit Assignments and Presentation
This presentation should include all of the items that we have completed as mini-units in the course of the Literary Elements in Video Games and Digital Storytelling. The presentation should be 10 minutes long and should include the mini units:
Choose and define five literary elements and describe how they were used in the game.
Information and Text Structures
Games have a variety of information presented in the course of learning and performing in the course of a game. Your job is to explore and then describe how the information was presented to you. If we look at traditional printed text structures, we can make a connection to the way stories and information are organized in printed texts in relation to the way they are presented in video games.
Expository text is often to give you information. It is presented without some of the elements you might normally find in a story that has elements of fiction.
Fiction is generally told to get you involved in a story rather than just giving you information. Stories and fiction generally rely upon literary elements to help you develop a relationship to the people, places, and events that are described
There are five basic ways in which authors may choose to organize information in expository text:
Description-- in which a topic is introduced and followed by its attributes;
Sequence-- in which a topic is introduced and followed by details that need to be presented in an order;
Cause/effect-- in which an event or act and its effects are described;
Comparison/contrast-- in which the similarities and differences in two or more things are presented;
Problem/solution-- in which a problem is presented followed by one or more solutions.
This includes descriptions and examples from all aspects of the Story Structure Worksheet
Game Analysis Rubric.
The scores will be commented on with reasoning for what score was given, as well as examples that help the reader to understand the reasoning.
The Work Plan.
The Work Plan Worksheet
The projected work that will happen over the course of the assignment on a day-by-day basis.
The assigned functional roles.
The assigned learning roles.
Reflections of team members of what happened each day.
What was completed?
What was learned?
What was the process like?
A reflection on the group process
How it was to work in a group
What conflicts came up?
How did you resolve them?
The Learning Roles questions will be answered with the questions restated. The highlights from the learning role questions will be used to answer the guiding question for each role. For example:
Code Breaker: How do I crack this code
How do I solve the difficult problems?
Participant: What does this game mean to me?
How do you relate to it – how do I make sense of it compared to the rest of the world.
User: What do I do with this game?
What strategies should I use to make sense of it?
How can I purposefully navigate it and solve the puzzles?
Analyst: What does this text do to me?
Are there issues of equality in this game?
What are the politics and assumptions?
help on how to format text
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